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sO
Vehicle Rental app

Car rental app researched and developed while studying for Professional Diploma in UX Design.

(UXDI, Dublin)

ROLE
Researcher
UX Design
UI Design
TOOLS
Keynote
Miro
Figma
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||    The Story   ||

While studying for my Professional Diploma in UX Design, I had to research and develop a new car rental app.

The process involved -

Research

Competitive Benchmarking

Note Taking

User Interviews

Usability Testing

Analysis

Affinity Mapping

CJM

Flow Diagrams

Design

Sketches

Wire-framing

Protoyping

 

||    The Challenge   ||

There are many car rental apps in the marketplace - from rental companies and aggregators.

This is both positive and negative when designing a new app - 

  • With so many apps it's harder to stand out from the crowd

  • However, there are many more examples of things the existing apps are failing with, and its easier to identify areas for improvement

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||    The Approach   ||

Our approach began with the following research -

  • Competitive Benchmarking

  • User Interviews

  • Usability Testing

  • Note Taking

Competitive Benchmarking

I compared 4 existing car rental apps and researched the following - 

  • What are the companies doing well that can be emulated?

  • What areas can be improved?

  • What 'pain points' might users encounter?

  • How was the overall user experience?

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Hertz
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Sixt
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Turo

You can read the full Benchmarking document 

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Avis

Findings

- Apps with cluttered interfaces are harder to navigate through.

- Only include features relevant to that screen.

- The clearer the process, the easier it is for the user to progress through.

- The biggest 'pain point' was hidden costs and the lack of clarity on what was being paid for and what was included in the booking.

Note Taking 

(from User Interviews)

I conducted user interviews both in-person and online. The results were invaluable in understanding user behaviour when engaging with car rental apps.

You can read the notes of the interviews 

Findings

- Users want to feel in charge of the process of booking, and to not      be prevented in moving the journey process forward.

- Don't assume the user understands all the terms that the        rental company does

- Make things clear.

- Ensure the process moves forward in a positive way to encourage user booking.

||   The Solution   ||

Customer Journey Map - Affinity Mapping - User Flow - Sketches - Wireframes

1

2

3

4

5

Customer Journey Map
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Affinity Mapping

I succeeded in bribing Robin with coffee and biscuits to help with the Affinity Mapping process.

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You can view the Miro board 

User Flow
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first sketch of Flow
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This flow really helped inform the next stage - Sketches.

The stages of the flow were designed to be clear, positive and give the user a momentum to complete the booking process.

               Sketches

These first rough sketches formed the backbone of the app wireframes, and gave me a chance to visualise how each page could look.

Wireframes

Here are some examples of the wireframe pages for the sO Car Rental app

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You can test out the sO app prototype 

||   The Conclusion    ||

Researching and designing this app has been a brilliant experience. I hope I've managed to identify some gaps in the user flow within car rental booking.

Turning those gaps into a more positive and enjoyable process has been my guiding principle in this case study

For me - booking a car might be the last step in the exciting process of holiday planning, and for it be let down by negative and redundant parts is frustrating and totally unnecessary.



 

For next time.....

  • get a larger sample size for the user interviews

  • produce high-fidelity wireframes

  • have more time to do a deeper dive into researching the user and develop useful use profiles

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